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Don't let your characters sound like Pinnochio.
I think the greatest compliment I get on my writing is
about my characters. My characters have depth, feeling,
and a reality to them that makes them fun to read about.
I've had people ask me, "Where do you get your ideas
for characters? I just can't seem to ever think up good
characters."
I want to shake these
people! And I ask them, "Don't you ever go to the mall,
the grocery store, the doctors? Don't you see people walk
down the street, wait at bus stops, slink out their doors
while still in their bathrobes, to run and get their morning
paper launched into the bushes by the paper boy?"
Potential characters surround us every day, the people at
work, the waitress that takes our order, the teenager snapping
her gum behind the counter as we drop off our dry cleaning.
the guy with the tattoo of a mechanical leg. Believable characters
are born from real people, live every day lives and breathe
just like the rest of us. But how do we make them take that
first breath?
First you need to find
a point of view to introduce your character.
"We see the world
not as it is, but as we are." goes the old saying, and
no where is that more true than in fiction. So use it for
your characters. When you want to describe someone, ask yourself
first, "Whose impression of the character do I want to
give? Do I want to give mine? His own? The antagonist's?"
Some examples: Janet
is our character and we're looking for someone to introduce
her:
"Janet is a slob.
Mom said once she'd grow out of it, but since she lost her
apartment and begged me to let her move in with me, I can
see that mom wasn't right about a lot of things. Janet never
grew out of it and she never learned to be responsible either.
I haven't received so much as a nickel in the way of rent
and I am constantly cleaning her dishes and picking up her
laundry just to get them out of my way."
That is Janet being
introduced to us by her sister.
Janet very likely
has a different opinion of herself:
"Things got harder
for me after Greg died. I couldn't focus at all. It was
like entering a world where everyone else was walking on
the ceiling and wondering how they got there. I lost my
job shortly after that. It was a good job and I had really
enjoyed it. With the job went the finances and I lost my
apartment. I was grateful my sister asked me to move in
with her. I know I'm not much help to her right now but
I've spent all my time looking for a new job so I could
pay her rent and buy her a huge present for being so good
to me when I needed help."
Those two points of
view at the beginning of a story set up two totally different
emotions. Pay attention to details and how you plan on presenting
them since there are ALWAYS three sides to every story:
yours, mine, and the
truth.
From every viewpoint
you are getting a different side. So when defining your characters,
think a moment about who is going to introduce that character
to your audience and make sure you are giving them the first
impression you want them to have.
Once you introduce your
character, make them say something. And make them say something
that is defining of them. Nothing is more horrifying to me
than lame dialogue. This is really where the "from wood
to real boy" comes into play. First, make them speak
their age. My teenagers say duh, my children whine, my twenty
year olds sound like idealistic college kids, my fifty year
olds sound like people who are a little wiser and mature.
I hate a book where the six year old, the twenty year old,
and the eighty year old all sound the same. People think differently
and speak differently as they age. Do not ruin my belief in
your character by writing a five year old that speaks like
she's thirty! I don't care how precocious she is or how much
a prodigy she is, she will still have her own childlike language!
Orson Scott Card did an excellent job of this in his Ender's
Game. Though the boys in his story were some of the best
minds in the world, they were still boys and they had their
own language that showed they were children.
Another gripe I need
to get out right now is that your characters do not have
to say something cute or clever every time they open their
mouths. I know your character is cute and I know your character
is clever, but if they aren't ever REAL then I cannot believe
in them. No one is clever all the time. If you want your
character to be real then get to know them. If the dialogue
you write could be said by any of your characters then you
don't know any of your characters. And if you don't know
your characters, they all end up sounding just . . . like
. . . YOU.
I know my characters
are sounding just like me and not like themselves when they
start preaching one of my sermons or spouting my own political
agenda. I have all kinds of ideas, political viewpoints,
and social beliefs. I'm a very opinionated person. Sometimes
it's hard to let your characters think their own thoughts.
In Loved Like That, my female protagonist is an earthier,
save the world one charity at a time kind of person. I wish
I was like that, but I'm not. She also thinks day spas are
for wimpy women who are frivolous and silly. Personally,
I love a good day spa and if you ever want to send me to
one I would jump at the chance. But I had to let her be
Kit, not Julie, and Kit is the type of girl to recoil at
the mention of a manicure. In order for me to know that
I had to really know Kit.
Dialogue is awesome.
You don't have to be a grammatical guru to write it. People
don't speak properly when talking to one another and they
slur their words together. We don't say "you will"
We say "you'll." I've heard some people say that
dialogue should be a reflection of how people really speak
and while to a certain extent I believe that to be true, sometimes
I think we go to the extreme. In a lot of conversations there
are umm's and errrr's and while now and again that works perfect
in dialogue, if your character spends his time with his hands
slammed in his pockets "umming" and "erring,"
your readers are going to skip whole passages to try to get
back into the meat of your story . . . or worse, they'll put
your book down. Be careful with your dialogue. Mimic reality
while making sure to shave out the unnecessary.
Empathy:
Yes you should feel it. If you don't care about your character,
then no one else does either. Empathy is understanding and
identifying with another's feelings. Empathy helps you to
understand why your character must do the things he/she
does. If you can't empathize then you have failed to help
your readers identify with your characters and ruined the
basic strength you might have had for your story. You need
to cry when they cry, laugh when they laugh and get ticked
when they are wronged.
Sympathy:
No you shouldn't feel it. Sympathy is for wimpy writers.
Sympathy is a feeling of pity or sorrow for another's situation.
It makes you feel sorry for your characters. It makes you
want to ease their burdens. RESIST THIS TEMPTATION. Don't
do it . . . The fact is your characters must suffer. Nobody
wants to read a book about a protagonist that doesn't have
a few lumps to take.
To create real characters
you need to get to be a little personable. Get to know new
people; find out what makes them tick. Recently I met a lady
that would never eat a hamburger at a Wendy's because she
hated the idea of eating a square burger on a round bun. I
met a guy who never drives the same way to work because he
thinks people are always trying to follow him. People are
interesting. Get to know some of them. Discover people's likes
and dislikes, quirks and passions. By so doing you learn to
create three dimensional characters that your readers will
not only love, but believe in.
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